A selection of immersive environments spanning experiential marketing, entertainment, retail, attractions, and live events.
Featured Projects
Case Study: Weedmaps Museum of Weed
Case Study: Ready Player One
Case Study: BTS Pop-Up
Case Study: The Berrics Skatepark
Case Study: Goodr Cabana
Case Study: Seth Macfarlane's Holiday Party
Case Study: Haunt O' Ween
Case Study: MAXIM Halloween Party
Case Study: CW Roswell
Case Study: Smallfoot Yeti Village
Case Study: WonderLAnd
Case Study: Sugar Rush
Additional Work